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Thread Statistics | Show CCP posts - 2 post(s) |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
0
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Posted - 2014.08.17 17:09:00 -
[1] - Quote
Geckos need a different AI. The Gecko was supposed to make up for the loss of bonuses on light and medium drones on the Rattlesnake in PVE, but the heavy drone AI makes it a annoying micromanagement burden. Instead of destroying all the aggroed ships of a type, frigates or cruisers, as light and medium drones would do, the Gecko always wants to return to whatever battleship you are shooting at after it destroys its target, or wants to go pop the BS trigger, whatever it may be. Destroying frigates and cruisers shouldn't be so much of a PITA , having to reassign them constantly and losing DPS.
Because of this, I find the former iteration of the Rattlesnake far more preferable to play. The elimination of creative play via reduction of drone bay from 400m3 to 175m3 was also unappreciated.
Giving Geckos light or medium drone AI should be an easy band-aid fix while we wait for better drone AI improvements. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
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Posted - 2014.08.18 15:13:00 -
[2] - Quote
baltec1 wrote:All drone AI is the same...
wrong |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
8
|
Posted - 2014.08.18 15:31:00 -
[3] - Quote
DrysonBennington wrote:NoLife NoFriends StillPosting wrote:Geckos need a different AI. The Gecko was supposed to make up for the loss of bonuses on light and medium drones on the Rattlesnake in PVE, but the heavy drone AI makes it a annoying micromanagement burden. Instead of destroying all the aggroed ships of a type, frigates or cruisers, as light and medium drones would do, the Gecko always wants to return to whatever battleship you are shooting at after it destroys its target, or wants to go pop the BS trigger, whatever it may be. Destroying frigates and cruisers shouldn't be so much of a PITA , having to reassign them constantly and losing DPS.
Because of this, I find the former iteration of the Rattlesnake far more preferable to play. The elimination of creative play via reduction of drone bay from 400m3 to 175m3 was also unappreciated.
Giving Geckos light or medium drone AI should be an easy band-aid fix while we wait for better drone AI improvements. Fix the Gecko's so they at least have the same bandwidth as Large Drones so that four of them can be used.
This would make them preferable to heavy drones in every scenario, making heavy drones obsolete. The Gecko is the only saving grace of CCP Rise shitting up the Rattlesnake so bad. The least they could do is give it proper AI. Geckos are the worst heavy drone choice vs Battleships and they always want to go after them after each frigate or cruiser it kills. It needs to prioritize the ship type they are targeted upon and cruisers given higher priority than battleships. And yes, the Gecko was meant to make up for the bonuses on light and medium drones and needs to have the proper AI to match.
I have not seen CCP Rise make one change due to player feedback in the official feedback threads for his balance changes. Disgusting. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
14
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Posted - 2014.08.20 17:31:00 -
[4] - Quote
It looks like none can offer any reason why we shouldn't have this change.
As someone who has trained exclusively for a Torp fit, passive-shield tanked Rattlesnake that primarily uses light and medium drones, this change would go a long way to restoring the playstyle that was ruined for me and no doubht other players by the Rattlesnake changes. It would mean a lot to me if we could have this band-aid fix come Hyperion. It can't be terribly difficult to do and it would go a long way towards making the Rattlesnake less of the heavy micro-management burden that it has become. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
14
|
Posted - 2014.08.20 18:03:00 -
[5] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:
As someone who has trained exclusively for a Torp fit, passive-shield tanked Rattlesnake that primarily uses light and medium drones,
This is a very poor use of this ship.
We already established that you don't know what you are talking about, as per usual. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
14
|
Posted - 2014.08.20 19:03:00 -
[6] - Quote
Dehval wrote:NoLife NoFriends StillPosting wrote:Geckos are the worst heavy drone choice vs Battleships and they always want to go after them after each frigate or cruiser it kills. All heavy drones/sentries prioritize battleships over smaller targets (unless the smaller target attacks first) because they are most likely to actually hit these. This is not a unique quirk of the Gecko. This is more of a problem you have with the AI of Heavy Drones in general and you would garner more support if you were to champion for a more robust drone UI. Quote:And yes, the Gecko was meant to make up for the loss of bonuses medium drones, lights (albeit poorly), and needs to have the proper AI to match. Nowhere has it ever been stated that the Gecko was meant to make up for the lack of the smaller drones. Just because it is what you think does not make it true and I am going to need a link of proof to wherever this statement was made. Finally, the change in drone bay has not hindered the ship as much as you would like to claim. Previously 400m3 was 3 flights of heavy drones and 25m3 to spare. The new 175m3 is... 3 flights of heavy drones with 25m3 to spare.
CCP doesn't always spell everything out for you, even if some of you desperately need it.
The Gecko seems to fullfill the role of medium drones. It even requires the same bandwidth of 5 medium drones. It also has the highest tracking to be found on a heavy drone, comparable to medium drones.
Equally. How can you prove that the Gecko is not intended for this role? Given the loss of bonuses on light and medium drones, it seems more likely than not.
The loss of 400m3 drone bay eliminated the ability to use the perfect light or medium drone type for whatever may be encounterd, it also eliminated any possibilities of creative play with heavy utility drones.
You couldn't be more wrong. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
16
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Posted - 2014.08.22 17:31:00 -
[7] - Quote
So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have this change.
This change seems to be beneficial in every way and should be easy fix.
Personally, this is a change that I need to continue enjoying the game. I had my primary playstyle destroyed on a highly SP intensive pirate faction battleship, the Rattlesnake, the only combat ship I have been training for and perfecting since I started this game over 4 years ago. This change would go a long way towards improving my opinion of the game and the devs when it comes to making the needed changes even when they don't effect a great number of people.
As a Torpedo using Rattlesnake pilot that used primarily light and medium drones, it is extremely disappointing to me that the Rattlesnake was changed to such a large degree into a ship I that I do not enjoy nearly as much. I'd like to mention that I also trained in sentries and heavy drones for the Rattlesnake, and have several different Rattlesnakes with several different fits that all use multiple deadspace and faction modules.
If any Enemy Battleships are present, a Rattlesnake using a gecko is forced to lock each individual frigate or cruiser and task the gecko onto it, usually always causing large drops in DPS as the gecko would be traveling towards a Battleship instead of the next frigate or cruiser you wanted it to destroy after it destroyed every target.
Under the effect of jamming or dampening, this problem is amplified as other drone boats have bonused light and medium drones which will continue to deal high-end damage upon frigate and cruisers without popping Battleship triggers like a Gecko will, or leaving you web scrambled and webbed as it uselessly wastes time attacking a random battleship, ultimately compromising the great benefit of using drones to combat e-war.
There is now a heavy micromanagement burden required in using a Gecko to combat ships smaller than a battleship that is compounded by being limited 7 targets. Since the Gecko appears to be compensation for the loss of bonuses on light and medium drones and a -225m3 reduction in drone bay space, it would greatly benefit the game if they could be made to prioritize the target type they are tasked upon, frigates or cruisers, instead of prioritizing battleships, something that traditional heavy drones do much better at dealing with. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
16
|
Posted - 2014.08.24 15:41:00 -
[8] - Quote
Frostys Virpio wrote:NoLife NoFriends StillPosting wrote:SNIP What exactly do you intend to do when the supply of geckos dwindle and their price start skyrocketing because of it? Ask CCP for more changes?
Well, it seems very likely that they will introduct a BP for the Gecko since it is the only saving grace of the Rattlesnake nerfs. Also, thats no excuse to fix something that is broken and poor game design. I really wish everything with the RS drone system would have remained the same, its so very easy to lose a Gecko to webbing and warp disrupting NPCs. I would much rather be losing medium and light drones, of which I formerly had the drone bay to replace, rather than these expensive Geckos that are apparently intended to make up for gutting so much versatility from the Rattlesnake.
CCP Rise rebalanced so many ships at once, its no surprise he screwed up a few. For Justice. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
16
|
Posted - 2014.08.24 16:43:00 -
[9] - Quote
Ghaustyl Kathix wrote:NoLife NoFriends StillPosting wrote: CCP Rise tried to rebalance so many ships at once, its no surprise he screwed up a few.
I don't think he screwed this one up at all. Before, it was a shield-tanked Dominix. Now it's actually a unique ship that has very interesting differences.
This is off topic so its the last time I will address it.
The Rattlesnake is an upgrade and a ship to aspire to after one has trained to the Dominix, it should be expected that their abilities are similar.
There is more than one optimal way to play a ship than from a DPS-centric viewpoint. The Rattlesnake changes should have taken that into consideration. More was taken away than was given on a ship that was already the least popular of the pirate faction battleships. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
18
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Posted - 2014.08.25 16:00:00 -
[10] - Quote
Xequecal wrote: 1. New Rattlesnake does more DPS with cruise than the old one did with torps.
Wrong. Only against targets with primary kinetic and thermic weaknesses, and only ones that do not use defender missiles.
The only people who have no issue with the Rattlesnake changes are people who don't seem to understand the game very well, EFT warriors and rabid forum socialites who no one takes seriously.
The fact remains that a common and optimal playstyle was destroyed on a pirate faction battleship, the Rattlesnake, a ship that takes much longer to fully train for than a marauder, and it remains that these changes are necessary to restore some of that functionality. The proposed changes have no visible detriment whatsoever and there is no reason why they can't or should not be implemented. This is the least that should be done to make up for CCP Rise shittng up the Rattlesnake so badly with the specialized, DPS-centric changes that gutted the versatility that many people trained to fly the ship for in the first place.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
18
|
Posted - 2014.08.25 16:17:00 -
[11] - Quote
Jenn aSide wrote:A whole thread devoted to the idea that one should not actually have to control ones drones lol.
Incorrect. I am merely asking for changes to replace lost functionality to the only combat ship I have been envisioning, training for, dreaming about, and enjoying(until recently) since I started this game 3 years ago.
Jenn aSide wrote:Since the Gecko automatically goes after battleships, i let it Hilarious.  
Thanks for proving me correct.  |
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